//--------------------------- //Soundscapes for ge_funhouse_v4c //--------------------------- //---------------------------------------------------------------------- "soundscapes.lab" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\machines\lab_loop1.wav" "volume" "0.1" "pitch" "100" } } //---------------------------------------------------------------------- "soundscapes.wind" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\atmosphere\underground_hall_loop1.wav" "volume" "0.1" "pitch" "100" } } //---------------------------------------------------------------------- "soundscapes.cowboy" //---------------------------------------------------------------------- { "dsp" "1" "playrandom" { "time" "20" "volume" "0.1" "pitch" "100" "rndwave" { "wave" "weapons\cmag\cmag_fire1.wav" "wave" "weapons\common\reload1.wav" "wave" "weapons\357\357_spin1.wav" "wave" "ambient\fans\fan_squeak4.wav" } } } //---------------------------------------------------------------------- "soundscapes.tunnel" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\levels\citadel\citadel_drone_loop1.wav" "volume" "0.1" "pitch" "100" } "playrandom" { "time" "20" "volume" "0.1" "pitch" "100" "rndwave" { "wave" "ambient\creatures\town_child_scream1.wav" "wave" "vo\eli_lab\al_laugh02.wav" "wave" "ambient\levels\streetwar\city_scream3.wav" } } } //---------------------------------------------------------------------- "soundscapes.bar" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\levels\canals\tunnel_wind_loop1.wav" "volume" "0.1" "pitch" "100" } } //---------------------------------------------------------------------- "soundscapes.mafia" //---------------------------------------------------------------------- { "dsp" "1" "playrandom" { "time" "20" "volume" "0.1" "pitch" "100" "rndwave" { "wave" "weapons\ar33\ar33_burstfire1.wav" "wave" "weapons\ar33\ar33_fire1.wav" "wave" "weapons\common\gg_reload1.wav" "wave" "weapons\fx\nearmiss\bulletltor10.wav" "wave" "weapons\fx\nearmiss\bulletltor09.wav" } } } //---------------------------------------------------------------------- "soundscapes.kino1" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\voices\appartments_crowd_loop1.wav" "volume" "0.1" "pitch" "100" } } //---------------------------------------------------------------------- "soundscapes.war" //---------------------------------------------------------------------- { "dsp" "1" "playrandom" { "time" "20" "volume" "0.1" "pitch" "100" "rndwave" { "wave" "ambient\atmosphere\station_ambience_loop2.wav" } } } //---------------------------------------------------------------------- "soundscapes.bond" //---------------------------------------------------------------------- { "dsp" "1" "playlooping" { "wave" "ambient\atmosphere\underground_hall_loop1.wav" "volume" "0.1" "pitch" "100" } }